#pragma once
#include "Common.h"

class SceneData {

public:

	void addScene(int sceneId, Scene scene);
	Scene& getScene(int sceneId);

private:
	// Holds the scenes: Map<int sceneId, Scene sceneData>
	map<int, Scene> _scenes;

// Holds the scene assets: Map<String sceneName, Vector<Scene sceneData> >
//	map<string, vector<Scene> > scenes;

};
